untitled (hair field series)

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untitled (hair field series), 2016
made with code (processing)
vector 4 print

 

 

 

 

 

 

 

iteration flower

74146_iteration_flower_01_auto_

iteration flower (2013-2016)
made with code (processing)
vector 4 print

 

 

NoiseWave IX “TœrnToGotland”

61459_NoiseGridNeu05_3_col_elli4_24_1

NoiseWave IX “TœrnToGotland” (2015)
made with code (processing)
vector 4 print

 

 

 

 

 

 

 

NoiseWave IIX

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NoiseWave IIX (2015)
made with code (processing)
vector 4 print

 

 

 

 

 

 

 

NoiseWave VII

24028_NoiseGridNeu05_3_col_3_203_rect

NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print

 

 

 

 

 

 

 

ITERATION 36

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a square out of 8 stripes within an iterating X Y matrix.
deviding down by 2 on 5-9 layers, with randomness in number, size, rotation, color and on/off state.
each repetition of the process results in one iteration, which is used as the starting point for the next iteration.
different mouse- & keyboard input values are used for designing the layered image build up. Details »

ITERATION oval

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ITERATION (ovl), 2014-15
realized with processing
vector for print (unpublished)

 

ISO cube

IMG_3723

ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass

 

 

 

nugget (04)

nugget (87698)

nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass

 

 

magnetic twist

sml_twist_goup_2014-15

magnetic twist (199, 26, 12, 55, 191)  2014-15
26 -46 cm height, PLA print

magnetic twist sculpture work series, modeled using different alrorithmic based functions, such as: twist, noise, freeform, taper,…
printed in PLA, using makerbot replicator2

 

magnetic twist 26, cast in bronze

 

 

 

brickWarp (III) 2015

_63772_BW6_4

 

yet another surprising programming error result;
layering two different warps over each other,
with different color maps and different x-, y-noise values + some random holes, to fork into one another…

vector for print / made with code (processing) Details »