i grew up in a suburb of mittweida, a foothills area with a gently rolling hilly landscape, with many small forests and lakes interspersed with farmland.
as children we were often out and about in this beautiful area, built huts, drove around on forest paths on mopeds and later met at lakes as teenagers.
an art program realized with processing
output: vector for print
it certainly influenced me, and when i started playing around with noise algorithms, it didn’t take long for the first landscape-like structures to emerge.
around 2016 the first “noiseScape” series was created, which has left behind a growing group of works through countless changes and further developments.
NoiseScape 20 is one of the last versions, in which different noise matrices are woven into each other — some out of square- and others out of ellipse shapes — falling back on different color palettes.